Heal an adjacent unit.
Give a unit -4 Luck.
Drop a boulder on an adjacent tile, damaging and displacing units it lands on.
Throw a nail that knocks coins out of units it hits and ignores shield.
Destroy an adjacent body. The next spell you cast costs 0 mana.
Teleport to an open tile.
Throw a nail that ignores shield.
Injure yourself, then restore 15 mana. (Castable once per battle.)
Explode a body, dealing damage and Knockback to adjacent units.
A song that explodes a random enemy. If this hits a boss, it instead inflicts Fear.
Blow wind that inflicts Poison 4 in a cone. The cone is larger the less health you have.
Deal damage and inflict Weakness on an adjacent unit. If you have no weapon, equip a bone.
A melee attack that inflicts -1 Damage and Bleed.
Explode a body and spawn 3 Leeches.
Become downed. You don't get injured. At the end of the next round, you're revived with 1 HP, 15 Shield, and All Stats Up.
Inflict Attraction on all enemies within range 4.
Turn a tile into a dirt tile, smashing any inanimate objects into rocks.
Injure yourself and take an extra turn. (This spell can't be cast on extra turns.)
Destroy a body.
A melee attack that deals damage equal to half your , rounded up.
Dig to any tile and unearth 4 zombies.
Spend all of your mana, then deal that much electric damage to an adjacent unit.
Make a unit face away from you.
Shoot a pebble. All enemies within 3 tiles move toward it.
Lose Damage equal to half of your basic attack's damage, rounded up. For the rest of the battle, you can attack an extra time each turn. (This can't be cast if your basic attack's damage is 1 or less.)
Gain All Stats Up. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)
Give a unit +1 Holy Shield and +1 Kinetic Spikes. That unit becomes The Alpha. If there is an Alpha, this spell costs less and must target it.
Gain +1 .
Heal a unit 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up.
Drop a boulder on an adjacent tile, damaging and displacing units it lands on.