For the rest of the battle, the first spell you cast each turn is cast twice.
Gain +1 Brace.
Inflict Soul Link on yourself and every enemy.
Each familiar gains All Stats Up 2 and heals to full. (Castable once per battle.)
Inflict Petrify on a familiar and give it +6 Shield.
Throw a nail that inflicts Weakness and ignores shield.
Inflict Weakness 5 on a unit.
Set a trap that webs non-bug units that walk through it.
Shoot a Wet hairball that deals damage in an area.
Create a whirlpool that spins units and inflicts Confusion on them.
Inflict Fear and Madness on an adjacent unit.
A wind spell that hits an entire line with Knockback 1.
Gain +1 Range for the rest of the turn.
Give a unit +1 Bonus Move.
Target an area. At the beginning of your next turn, heal all units in that area. (Castable once per turn.)
Put a Bounty on a unit. When that unit dies, its killer gains All Stats Up.
Pull any unit within your line of sight to a tile adjacent to you.
A 2-hit melee attack.
Deal holy damage and inflict Blind to everything except for a safe circle around you. This vaporizes units it kills.
You and adjacent units fall asleep
Deal 1 electric damage at infinite range.
Gain +1 Holy Shield.
Your movement action becomes a dash attack. This ability becomes Reposition.
I spilled wasabi on my shirt one time people
Spilled wasabi on my shirt one time.
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hello world
hello world