Cleanse your debuffs and gain +1 Shield.
A Fire / Ice / Electric spell that inflicts Burn 1, Slow 1, and has a 5% chance to inflict Stun.
Immobilize an adjacent unit. This only has a 25% chance to work on boss units and large enemies.
Throw 3 nails straight and diagonally in front of you. These nails have the effects of your basic attack and ignore shield.
Trample over one tile. If you Trample over a unit, you inflict Bruise on that unit and yourself.
Move four tiles. Costs less mana the lower your HP is.
Move one tile diagonally.
Dig to any open tile. (Castable once per battle.)
Force a nearby unit to move away from you.
Shoot twice.
A weak melee attack that hits an extra time for each empty armor slot you have.
Dig up a body. It reanimates at the end of the round.
Dash forward X spaces, gain +X Shield, deal X damage, and deal X knockback. X is equal to the number of empty armor slots you have plus one.
Shoot an explosive homing missile at a random enemy. This spell has a 75% chance to be disabled on each turn.
Gain +6 Shield and +1 temporary Brace. This spell has a 75% chance to be disabled on each turn.
Fully heal a familiar and give it All Stats Up.
Punch a unit into the air, lobbing it back 3 tiles.
Teleport all enemies within an area as close to the center of that area as possible.
Throw a nail that inflicts Poison 1 and ignores shield at each enemy in your line of sight.
Spend 5 coins, heal 10 HP. (Castable once per turn.)
A melee attack that spawns a baited bear trap if it kills a unit or destroys a body.
Teleport to anything that's electrically conductive. Displace units you teleport onto and deal electric damage to them.
Vomit up the last consumable you ate this battle and equip it. (Castable once per battle.)
A fire spell that inflicts Burn 1 and spawns fires in a perpendicular line.
Each familiar attacks their closest enemy immediately if they can.
Gain +1 Dexterity, and +1 Speed. This spell costs 2 mana less for each empty armor slot you have.
Teleport diagonally any distance.
Do nothing.
For the rest of the battle, you can move an extra time each turn.
For the rest of the battle, you can attack an extra time each turn.