691. Transcend

Monk Class

Cost: 4 Mana

Description

Cleanse your debuffs and gain +1 Shield.

692. Tri-Attack

Mage Class

Cost: 3 Mana

Description

A Fire / Ice / Electric spell that inflicts Burn 1, Slow 1, and has a 5% chance to inflict Stun.

693. Trip

Collarless Class

Cost: 0 Mana

Description

Immobilize an adjacent unit. This only has a 25% chance to work on boss units and large enemies.

694. Triple Nails

Thief Class

Cost: 1 Mana

Description

Throw 3 nails straight and diagonally in front of you. These nails have the effects of your basic attack and ignore shield.

695. Tromp

Butcher Class

Cost: 3 Mana

Description

Trample over one tile. If you Trample over a unit, you inflict Bruise on that unit and yourself.

696. Trudge

Butcher Class

Cost: 0 Mana

Description

Move four tiles. Costs less mana the lower your HP is.

697. Tumble

Fighter Class

Cost: 2 Mana

Description

Move one tile diagonally.

698. Tunnel

Collarless Class

Cost: 3 Mana

Description

Dig to any open tile. (Castable once per battle.)

699. Turn Foe

Cleric Class

Cost: 0 Mana

Description

Force a nearby unit to move away from you.

700. Twin Shot

Hunter Class

Cost: 4 Mana

Description

Shoot twice.

701. Unbridled Hits

Monk Class

Cost: 2 Mana

Description

A weak melee attack that hits an extra time for each empty armor slot you have.

702. Unearth

Necromancer Class

Cost: 5 Mana

Description

Dig up a body. It reanimates at the end of the round.

703. Unimpeded Lunge

Monk Class

Cost: 7 Mana

Description

Dash forward X spaces, gain +X Shield, deal X damage, and deal X knockback. X is equal to the number of empty armor slots you have plus one.

704. Unreliable Missile Launcher

Tinkerer Class

Cost: 5 Mana

Description

Shoot an explosive homing missile at a random enemy. This spell has a 75% chance to be disabled on each turn.

705. Unreliable Shield Generator

Tinkerer Class

Cost: 4 Mana

Description

Gain +6 Shield and +1 temporary Brace. This spell has a 75% chance to be disabled on each turn.

706. Upgrade

Tinkerer Class

Cost: 0 Mana

Description

Fully heal a familiar and give it All Stats Up.

707. Uppercut

Fighter Class

Cost: 5 Mana

Description

Punch a unit into the air, lobbing it back 3 tiles.

708. Vacuum

Psychic Class

Cost: 0 Mana

Description

Teleport all enemies within an area as close to the center of that area as possible.

709. Venom Barrage

Thief Class

Cost: 1 Mana

Description

Throw a nail that inflicts Poison 1 and ignores shield at each enemy in your line of sight.

710. Vet Visit

Collarless Class

Cost: 0 Mana

Description

Spend 5 coins, heal 10 HP. (Castable once per turn.)

711. Vivisect

Hunter Class

Cost: 5 Mana

Description

A melee attack that spawns a baited bear trap if it kills a unit or destroys a body.

712. Volt Tackle

Tinkerer Class

Cost: 5 Mana

Description

Teleport to anything that's electrically conductive. Displace units you teleport onto and deal electric damage to them.

713. Vurp

Butcher Class

Cost: 4 Mana

Description

Vomit up the last consumable you ate this battle and equip it. (Castable once per battle.)

714. Wall of Fire

Mage Class

Cost: 0 Mana

Description

A fire spell that inflicts Burn 1 and spawns fires in a perpendicular line.

715. War Cry

Druid Class

Cost: 0 Mana

Description

Each familiar attacks their closest enemy immediately if they can.

716. Warm Up Stretch

Monk Class

Cost: 0 Mana

Description

Gain +1 Dexterity, and +1 Speed. This spell costs 2 mana less for each empty armor slot you have.

717. Warp

Mage Class

Cost: 4 Mana

Description

Teleport diagonally any distance.

718. Waste Time

Collarless Class

Cost: 1 Mana

Description

Do nothing.

719. Way of the Hare

Monk Class

Cost: 9 Mana

Description

For the rest of the battle, you can move an extra time each turn.

720. Way of the Mantis

Monk Class

Cost: 12 Mana

Description

For the rest of the battle, you can attack an extra time each turn.

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