661. Tail Whip

Fighter Class

Cost: 5 Mana

Description

An attack that hits 2 tiles in front of and behind you.

662. Tainted Offering

Butcher Class

Cost: 4 Mana

Description

Jump to any open tile and fall asleep. While asleep, inflict Rot 1 and Poison 1 on units that contact you.

663. Tantrum

Tank Class

Cost: 1 Mana

Description

Hit all adjacent units, then spawn a rock.

664. Taunt!

Fighter Class

Cost: 0 Mana

Description

All enemies within 3 tiles move toward you.

665. Teach

Mage Class

Cost: 5 Mana

Description

Reduce the cost of another unit's spells by 1 until the end of their turn.

666. Tease

Druid Class

Cost: 4 Mana

Description

Inflict Madness 1 on a unit.

667. Telefrag

Mage Class

Cost: 5 Mana

Description

Teleport onto a unit, dealing damage to yourself and that unit.

668. Telekinesis

Psychic Class

Cost: 0 Mana

Description

Push a unit within your line of sight away from you 10 tiles.

669. Teleport

Mage Class

Cost: 6 Mana

Description

Teleport to any tile.

670. Temporal Shards

Psychic Class

Cost: 0 Mana

Description

Give a unit within your line of sight +3 temporary Bleed Thorns until the end of its turn.

671. Terrain Walk

Hunter Class

Cost: 4 Mana

Description

Teleport to any grass or water tile.

672. Tesla Coil

Tinkerer Class

Cost: 7 Mana

Description

Spawn a tesla coil that shoots lightning bolts at random units with a small chance to inflict Stun.

673. Thicken

Tank Class

Cost: 2 Mana

Description

Gain +1 knockback damage and +1 knockback range until the end of the turn.

674. Think Deep

Psychic Class

Cost: 5 Mana

Description

Restore all of your mana and fall asleep. (Castable once per turn.)

675. Think Too Hard

Fighter Class

Cost: 2 Mana

Description

Take damage equal to your . The next spell you cast this turn is free.

676. Thorny Feet

Druid Class

Cost: 6 Mana

Description

Move 3 tiles. Plant brambles as you move.

677. Throw Egg

Druid Class

Cost: 4 Mana

Description

Throw an egg. If the egg lands in an empty tile, it hatches into a random animal friend at the start of its second turn.

678. Throw Scrap

Tank Class

Cost: 0 Mana

Description

Give +3 Shield to a unit or spawn a scrap pickup on an empty tile.

679. Throw Spirit Bomb

Monk Class

Cost: 0 Mana

Description

Drop a boulder on an adjacent tile, damaging and displacing units it lands on.

680. Thunder Punch

Fighter Class

Cost: 5 Mana

Description

A melee attack that has a 25% chance to inflict Stun.

681. Thunderburst

Mage Class

Cost: 7 Mana

Description

Shoot lightning bolts in eight directions with a 15% chance to Stun.

682. Timber

Druid Class

Cost: 0 Mana

Description

Fall into an adjacent tile, dealing massive damage to units you displace.

683. Time Walk

Thief Class

Cost: 10 Mana

Description

Take an extra turn at the end of the round. (This spell can't be cast on extra turns.)

684. To the Rescue!

Tank Class

Cost: 5 Mana

Description

Jump to a tile adjacent to an ally. Damage and displace any units you land on.

685. Toast

Collarless Class

Cost: 0 Mana

Description

Inflict Burn 1 on an adjacent unit.

686. Toss

Tank Class

Cost: 1 Mana

Description

Throw an adjacent unit to an open tile.

687. Track

Butcher Class

Cost: 3 Mana

Description

Trample one tile toward the nearest food pickup.

688. Trade Life

Necromancer Class

Cost: 0 Mana

Description

Swap HP with an ally in range 3. Castable while you're downed. If this spell downs you or the ally, neither are injured.

689. Trail Blazer

Hunter Class

Cost: 0 Mana

Description

Drop a boulder on an adjacent tile, damaging and displacing units it lands on.

690. Trample Dash

Tank Class

Cost: 3 Mana

Description

Dash forward with Trample, then spawn a rock.

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