An attack that hits 2 tiles in front of and behind you.
Jump to any open tile and fall asleep. While asleep, inflict Rot 1 and Poison 1 on units that contact you.
Hit all adjacent units, then spawn a rock.
All enemies within 3 tiles move toward you.
Reduce the cost of another unit's spells by 1 until the end of their turn.
Inflict Madness 1 on a unit.
Teleport onto a unit, dealing damage to yourself and that unit.
Push a unit within your line of sight away from you 10 tiles.
Teleport to any tile.
Give a unit within your line of sight +3 temporary Bleed Thorns until the end of its turn.
Teleport to any grass or water tile.
Spawn a tesla coil that shoots lightning bolts at random units with a small chance to inflict Stun.
Gain +1 knockback damage and +1 knockback range until the end of the turn.
Restore all of your mana and fall asleep. (Castable once per turn.)
Take damage equal to your . The next spell you cast this turn is free.
Move 3 tiles. Plant brambles as you move.
Throw an egg. If the egg lands in an empty tile, it hatches into a random animal friend at the start of its second turn.
Give +3 Shield to a unit or spawn a scrap pickup on an empty tile.
Drop a boulder on an adjacent tile, damaging and displacing units it lands on.
A melee attack that has a 25% chance to inflict Stun.
Shoot lightning bolts in eight directions with a 15% chance to Stun.
Fall into an adjacent tile, dealing massive damage to units you displace.
Take an extra turn at the end of the round. (This spell can't be cast on extra turns.)
Jump to a tile adjacent to an ally. Damage and displace any units you land on.
Inflict Burn 1 on an adjacent unit.
Throw an adjacent unit to an open tile.
Trample one tile toward the nearest food pickup.
Swap HP with an ally in range 3. Castable while you're downed. If this spell downs you or the ally, neither are injured.
Drop a boulder on an adjacent tile, damaging and displacing units it lands on.
Dash forward with Trample, then spawn a rock.