Inflict Fear 1, Confusion 2, and Madness 2 on units within a cone.
Heal yourself HP equal to half your STRENGTH, rounded up.
An attack that hits a half circle around you.
Move one tile and gain +1 Shield.
Destroy an adjacent body. Enemies won't attack you until your next turn. (Castable once per turn.)
A range 1 dash attack that inflicts Stun and knockback. Also stuns yourself.
A melee attack with a high critical hit chance. RELOAD: Take damage.
Inflict Sleep on an adjacent unit.
A melee attack that has all effects of your basic attack and ignores shield.
Dash forward one tile and do a spin attack with Cleave, then repeat twice more.
Spawn a shadow up to 3 tiles away that mimics your basic attack. (The shadow fades at the end of your turn.)
Roll up to two tiles in a diagonal line.
Dash up to three tiles in a straight line or diagonally. Leave floating glass shards on tiles you pass through.
Deal 2 damage to yourself.
Each familiar in an area gains All Stats Up and heals 4 HP. Other units in the area gain +1 and heal 2 HP.
A weak melee attack.
Cast any random spell. The spell is usually good.
Smash your weapon onto an adjacent unit, destroying it and dealing double its damage.
Until your next turn, if a unit in your attack range takes physical damage from a source that isn't you, you attack that unit.
Inflict Burn 1 and +1 Speed to a unit in range.
Heal yourself or another unit within four tiles 1 HP.
Collect any pickup within your line of sight.
Teleport directly behind a random enemy.
Fire a shot exactly 6 tiles away that ignores shield and can't miss.
Spawn flower tiles in an area.
Heal yourself 1.
A ranged shot that heals and inflicts Charmed 1.
Inflict Soul Link on units in an area.
Deal 1 damage to a unit within five tiles. If this kills it, gain 5 mana.
Give a unit +1 Constitution and heal it 4 HP. You gain -1 Constitution and lose 4 health.