Give all familiars in an area +2 Damage.
Set a trap within 5 tiles that damages and immobilizes units that walk over it.
Vaporize everything on a tile within your line of sight. Against a boss, this deals damage and inflicts Stun instead.
Jump to a tile and Immobilize anything you land on.
Heal EVERYTHING for 2 HP.
Gain +5 Strength and Bruise 5. This ability becomes Berserker Dash.
Drop a boulder on an adjacent tile, damaging and displacing units it lands on.
Give +1 Intelligence to a unit.
A melee attack. This spell's mana cost increases by 2 each time it's cast.
Drop a boulder on an adjacent tile, damaging and displacing units it lands on.
Gain -1 Speed, +1 Constitution, and +1 Strength.
Drop a boulder on an adjacent tile, damaging and displacing units it lands on.
Drop to 1 HP. Gain mana equal to the HP lost. (Castable once per turn.)
Inflict Blind 2 on each unit near you in your line of sight.
Inflict Blind 1 on each unit in an area.
Deal ice damage in a wide line with Knockback 1 that inflicts Slow and has a 15% chance to Freeze.
Gain +2 Shield.
Take damage equal to half of your max HP, then deal that much damage and inflict Fear 2 on another unit.
Take 5 damage and gain 5 mana. (Castable once per turn.)
Take 1 damage and heal all allies 1 HP.
Remove all status effects from another unit, then inflict Bleed 5 on it.
Drop to 1 HP. Damage you deal to bleeding units has Lifesteal. This spell becomes Lacerate.
Give 5 mana to allies in an area.
Blow units in a cone back 1 tile.
Heal another unit by 1 HP at infinite range.
Gain +10% Dodge Chance. Disable this spell if you have more than 65% Dodge Chance.
The next time an ally is targeted by an enemy, switch places with that ally.
Jump to a tile within range 2. Damage both yourself and units you land on equal to 25% of your current HP.
A lightning bolt that has a 25% chance to Stun.
Toss a bomb that explodes and knocks units away.