541. Safety Dance

Druid Class

Cost: 0 Mana

Description

Give all allies +1 Shield.

542. Sandstorm

Tank Class

Cost: 4 Mana

Description

Start a sandstorm. (Sandstorm deals 1 damage to all units at the end of round.) If a sandstorm was already active, increase its damage by 1.

543. Scare

Necromancer Class

Cost: 0 Mana

Description

Teleport in front of an enemy then Knockback each adjacent unit 4 tiles.

544. Scatter Shot

Hunter Class

Cost: 5 Mana

Description

Fire a bunch of shots randomly in an area.

545. Scavenge

Druid Class

Cost: 0 Mana

Description

Drop a boulder on an adjacent tile, damaging and displacing units it lands on.

546. Scout Me

Hunter Class

Cost: 7 Mana

Description

Until next turn, allied cats gain a bonus ability that can let you shoot a tile of their choice. (Castable once per turn.)

547. Seance

Necromancer Class

Cost: 6 Mana

Description

Spawn a ghost Familiar that fades after its first turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.

548. Second Wind

Collarless Class

Cost: 8 Mana

Description

Refresh your basic attack, movement, weapon, and trinket action. (Castable once per battle.)

549. Self Harm

Butcher Class

Cost: 5 Mana

Description

Attack yourself with Cleave to gain +2 Strength.

550. Sentry Mode

Hunter Class

Cost: 6 Mana

Description

The next time an enemy ends movement in your basic attack range, attack it.

551. Seppuku

Necromancer Class

Cost: 0 Mana

Description

Down yourself.

552. Serenade

Druid Class

Cost: 0 Mana

Description

Give Health Regeneration 1 to units in an area.

553. Sever Artery

Thief Class

Cost: 1 Mana

Description

A weak melee attack. If this crits, inflict Bleed 5.

554. Shadow

Thief Class

Cost: 4 Mana

Description

Teleport behind a unit. Nothin' personnel, kid.

555. Shadow Shift

Thief Class

Cost: 5 Mana

Description

Teleport exactly 2 tiles away, leaving behind a shadow that mimics your basic attack. (The shadow fades at the end of your turn.)

556. Shards

Hunter Class

Cost: 1 Mana

Description

Shoot a projectile that spawns glass.

557. Sharp Nail

Thief Class

Cost: 1 Mana

Description

Throw a nail that inflicts Bleed and ignores shield.

558. Sharpen

Butcher Class

Cost: 4 Mana

Description

Your weapon gains +1 damage for the rest of the battle.

559. Sharpen Claws

Collarless Class

Cost: 4 Mana

Description

Gain +1 Strength.

560. Sharpen Nail

Thief Class

Cost: 5 Mana

Description

Gain +1 Dexterity and +1 Range until the end of the battle.

561. Shatter

Mage Class

Cost: 1 Mana

Description

A melee attack that instantly kills frozen units. If used on a boss, it instead removes Frozen to deal 15 damage and inflict Slow 2.

562. Shatter the Sky

Psychic Class

Cost: 0 Mana

Description

Create floating glass shards on a tile within your line of sight.

563. Shed Scrap

Tinkerer Class

Cost: 1 Mana

Description

Lose 1 Shield. Spawn a junk pile.

564. Shift

Collarless Class

Cost: 0 Mana

Description

Swap positions with an adjacent unit. (Castable once per turn.)

565. Shock Therapy

Tinkerer Class

Cost: 1 Mana

Description

Deal 1 electric damage to yourself or an adjacent unit. Cleanse debuffs from that unit, give it a random stat up, and a 25% chance to be Stunned.

566. Shockwave

Tinkerer Class

Cost: 10 Mana

Description

Deal damage to all units. The closer a unit is to you the more damage it takes.

567. Shoddy Jetpack

Tinkerer Class

Cost: 0 Mana

Description

Fly to a random tile in a large area. If you land on a unit, explode dealing 5 damage in an area (including to yourself).

568. Shoot Here!

Hunter Class

Cost: 0 Mana

Description

Instructs your friend to shoot an adjacent tile!

569. Short Circuit

Tinkerer Class

Cost: 1 Mana

Description

Deal 1 electric damage with a random amount of knockback (up to 3) to all adjacent units.

570. Shred

Butcher Class

Cost: 1 Mana

Description

Attack five times for 1 damage each. These attacks inflict all status effects your basic attack does.

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