Give all allies +1 Shield.
Start a sandstorm. (Sandstorm deals 1 damage to all units at the end of round.) If a sandstorm was already active, increase its damage by 1.
Teleport in front of an enemy then Knockback each adjacent unit 4 tiles.
Fire a bunch of shots randomly in an area.
Drop a boulder on an adjacent tile, damaging and displacing units it lands on.
Until next turn, allied cats gain a bonus ability that can let you shoot a tile of their choice. (Castable once per turn.)
Spawn a ghost Familiar that fades after its first turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.
Refresh your basic attack, movement, weapon, and trinket action. (Castable once per battle.)
Attack yourself with Cleave to gain +2 Strength.
The next time an enemy ends movement in your basic attack range, attack it.
Down yourself.
Give Health Regeneration 1 to units in an area.
A weak melee attack. If this crits, inflict Bleed 5.
Teleport behind a unit. Nothin' personnel, kid.
Teleport exactly 2 tiles away, leaving behind a shadow that mimics your basic attack. (The shadow fades at the end of your turn.)
Shoot a projectile that spawns glass.
Throw a nail that inflicts Bleed and ignores shield.
Your weapon gains +1 damage for the rest of the battle.
Gain +1 Strength.
Gain +1 Dexterity and +1 Range until the end of the battle.
A melee attack that instantly kills frozen units. If used on a boss, it instead removes Frozen to deal 15 damage and inflict Slow 2.
Create floating glass shards on a tile within your line of sight.
Lose 1 Shield. Spawn a junk pile.
Swap positions with an adjacent unit. (Castable once per turn.)
Deal 1 electric damage to yourself or an adjacent unit. Cleanse debuffs from that unit, give it a random stat up, and a 25% chance to be Stunned.
Deal damage to all units. The closer a unit is to you the more damage it takes.
Fly to a random tile in a large area. If you land on a unit, explode dealing 5 damage in an area (including to yourself).
Instructs your friend to shoot an adjacent tile!
Deal 1 electric damage with a random amount of knockback (up to 3) to all adjacent units.
Attack five times for 1 damage each. These attacks inflict all status effects your basic attack does.