Take 2 damage and spawn a food pickup.
Refresh your weapon ability.
Emit 10 Sparkles.
Explode a familiar, dealing 5 damage with knockback in an area.
Repair 1 use to all of your or an adjacent unit's equipment.
Lose all Shield, then gain Shield equal to your equipment's starting Shield.
Teleport into a familiar and destroy it. Refresh your basic attack.
The next spell you cast is cast twice.
Drop a boulder on an adjacent tile, damaging and displacing units it lands on.
Conjure a random spell of your class as a bonus ability.
Gain +1 Tech.
Revive all bodies, fully heal all units, and clear all status effects. (This spell can be cast only once per battle.)
Heal some HP, then fall asleep.
Summon a new crow. Castable only if your crow is dead.
Gain +8 Shield and knock back adjacent units two tiles. This spell costs 3 mana less for each action you've taken this turn. (Castable once per turn.)
Reverse the last damage an adjacent unit took.
Revive a body to 50% HP and cure one of its injuries.
Breathe a cone of fire.
Spawn a vacuum bot that collects pickups and shares their effects with you.
Shoot a rock forward.
Jump on top of a rock, exploding it. Deal damage and knock back all adjacent units.
Levitate all rocks. They will automatically fling towards enemies that end movement in line with them.
Throw a rock with a 10% chance to Stun.
Jump to any open tile. Explode when you land. (This explosion also damages you.)
Dash forward in a straight line then explode dealing damage in an area (including to yourself).
Roll up to three tiles in a straight line.
Throw an adjacent unit to an empty tile, dealing a lot of damage to that unit.
Give an adjacent unit +2 Charge. (Castable once per turn.)
There is a 1 in 6 chance this will kill you. If it doesn't, gain +1 to a random stat and 1-2 coins.
Collect a pickup within two tiles of you.