Gain +20 Movement Range until the end of the turn.
A melee attack that hits twice. Each punch inflicts Bruise 1.
An attack that deals more damage the less health the target unit has. (based on their health percent)
Force a unit within your line of sight to move and attack one of its enemies.
Teleport to a tile on the edge of the map.
Swap positions with an ally. Swap back at the end of your turn. (Castable once per turn.)
Adjacent units turn away from you.
Give a unit within your line of sight an extra turn immediately, then end your turn. Castable only if you haven't taken any actions this turn. (This can't be cast on extra turns.)
Conjure a random Collarless spell into your bonus spell slot.
Collect an adjacent food pickup, then this spell becomes a random Butcher spell permanently.
Give an enemy All Stats Up and fully heal it, then this spell becomes a random Cleric spell permanently.
Plant flowers on the tile you're standing on, then this spell becomes a random Druid spell permanently. Castable only if you're standing on a grass tile.
Your INTELLIGENCE becomes 0 until the end of the battle, then this spell becomes a random Fighter spell permanently.
A lobbed attack that deals 1 damage. If this kills an enemy, this spell becomes a random Hunter spell permanently.
Gain 10 random stat ups and 5 random stat downs, then transform this spell into a random class spell permanently.
Transform this spell into a random Mage spell permanently.
Gain All Stats Down, then this spell becomes a random Monk spell permanently.
Destroy a corpse, then this spell becomes a random Necromancer spell permanently.
This spell becomes a random Psychic spell permanently. Castable only if you have full mana.
Transform this spell into a random Tank spell permanently. Castable only if you have 5 or less health.
A straight shot attack that deals 1 damage. If this makes a critical hit, this spell becomes a random Thief spell permanently.
Destroy your weapon, then this spell becomes a random Tinkerer spell permanently.
A huge punch that breaks your paw... (You get -1 Strength permanently.)
Gain +1 Shield for each empty armor slot you have, then switch stances.
Inflict Marked 5 on a unit. RELOAD: Kill an enemy.
Deal 1 damage to all units.
Inflict Charm on a unit. If it's an enemy, it takes an extra turn immediately.
Steal 1-3 coins from a unit and give it -1 Damage.
You and adjacent units each heal 5 HP.
Gain +2 Range. Your attacks pass through units and ignore shield for the rest of the turn.