421. One With the Wind

Monk Class

Cost: 6 Mana

Description

Gain +20 Movement Range until the end of the turn.

422. One-Two Punch

Fighter Class

Cost: 2 Mana

Description

A melee attack that hits twice. Each punch inflicts Bruise 1.

423. Open Wounds

Cleric Class

Cost: 8 Mana

Description

An attack that deals more damage the less health the target unit has. (based on their health percent)

424. Order

Psychic Class

Cost: 0 Mana

Description

Force a unit within your line of sight to move and attack one of its enemies.

425. Outskirts

Thief Class

Cost: 4 Mana

Description

Teleport to a tile on the edge of the map.

426. Over Here, Over There

Thief Class

Cost: 0 Mana

Description

Swap positions with an ally. Swap back at the end of your turn. (Castable once per turn.)

427. Over There!

Collarless Class

Cost: 0 Mana

Description

Adjacent units turn away from you.

428. Pass

Psychic Class

Cost: 3 Mana

Description

Give a unit within your line of sight an extra turn immediately, then end your turn. Castable only if you haven't taken any actions this turn. (This can't be cast on extra turns.)

429. Path Of The Void

Collarless Class

Cost: 1 Mana

Description

Conjure a random Collarless spell into your bonus spell slot.

430. Path of the Butcher

Collarless Class

Cost: 0 Mana

Description

Collect an adjacent food pickup, then this spell becomes a random Butcher spell permanently.

431. Path of the Cleric

Collarless Class

Cost: 0 Mana

Description

Give an enemy All Stats Up and fully heal it, then this spell becomes a random Cleric spell permanently.

432. Path of the Druid

Collarless Class

Cost: 2 Mana

Description

Plant flowers on the tile you're standing on, then this spell becomes a random Druid spell permanently. Castable only if you're standing on a grass tile.

433. Path of the Fighter

Collarless Class

Cost: 0 Mana

Description

Your INTELLIGENCE becomes 0 until the end of the battle, then this spell becomes a random Fighter spell permanently.

434. Path of the Hunter

Collarless Class

Cost: 1 Mana

Description

A lobbed attack that deals 1 damage. If this kills an enemy, this spell becomes a random Hunter spell permanently.

435. Path of the Jester

Collarless Class

Cost: 0 Mana

Description

Gain 10 random stat ups and 5 random stat downs, then transform this spell into a random class spell permanently.

436. Path of the Mage

Collarless Class

Cost: 12 Mana

Description

Transform this spell into a random Mage spell permanently.

437. Path of the Monk

Collarless Class

Cost: 0 Mana

Description

Gain All Stats Down, then this spell becomes a random Monk spell permanently.

438. Path of the Necromancer

Collarless Class

Cost: 0 Mana

Description

Destroy a corpse, then this spell becomes a random Necromancer spell permanently.

439. Path of the Psychic

Collarless Class

Cost: 0 Mana

Description

This spell becomes a random Psychic spell permanently. Castable only if you have full mana.

440. Path of the Tank

Collarless Class

Cost: 0 Mana

Description

Transform this spell into a random Tank spell permanently. Castable only if you have 5 or less health.

441. Path of the Thief

Collarless Class

Cost: 1 Mana

Description

A straight shot attack that deals 1 damage. If this makes a critical hit, this spell becomes a random Thief spell permanently.

442. Path of the Tinkerer

Collarless Class

Cost: 0 Mana

Description

Destroy your weapon, then this spell becomes a random Tinkerer spell permanently.

443. Paw Breaker

Fighter Class

Cost: 15 Mana

Description

A huge punch that breaks your paw... (You get -1 Strength permanently.)

444. Perfect Form

Monk Class

Cost: 4 Mana

Description

Gain +1 Shield for each empty armor slot you have, then switch stances.

445. Persistent Hunt

Hunter Class

Cost: 0 Mana

Description

Inflict Marked 5 on a unit. RELOAD: Kill an enemy.

446. Pestilence

Necromancer Class

Cost: 1 Mana

Description

Deal 1 damage to all units.

447. Pheromones

Hunter Class

Cost: 5 Mana

Description

Inflict Charm on a unit. If it's an enemy, it takes an extra turn immediately.

448. Pickpocket

Thief Class

Cost: 0 Mana

Description

Steal 1-3 coins from a unit and give it -1 Damage.

449. Picnic

Hunter Class

Cost: 7 Mana

Description

You and adjacent units each heal 5 HP.

450. Pierce

Thief Class

Cost: 4 Mana

Description

Gain +2 Range. Your attacks pass through units and ignore shield for the rest of the turn.

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