Your closest ally moves toward you.
Gain +1 Constitution.
Jump up to 2 tiles. Damage, knockback, and inflict Burn 3 on the unit you land on and all adjacent units. (Adjacent units take half damage.)
Summon meteors that hit random tiles in a large area. These meteors have a chance to Stun, spawn fires, or leave rocks behind.
Cast a random spell.
Target an allied cat within your line of sight. Cast one of their spells at random for free (or use their basic attack if theres no good spells).
Charm an enemy within your line of sight for the rest of the battle.
Give another unit an extra turn after this one. This spell can't be cast during extra turns.
Push away each unit near you. This inflicts Madness and has a small chance to inflict Stun.
Inflict Magic Weakness 2 on all units in your line of sight.
Pull a unit towards you.
Force a unit to move towards you. RELOAD: Kill something.
Give each unit within an area All Stats Down 2 until the end of their next turn.
A melee attack with Lifesteal. This spell does more damage the less health you have.
Refresh your movement action.
A melee attack that deals 8 damage. (This spell's damage is reduced by 1 and mana cost is reduced by 2 each time it's cast.)
Attack 3-5 times for 1 damage each. These attacks inflict Bleed.
Steal an allied cat's next turn for yourself.
Throw 10 1-damage nails that ignore shield.
Grow tall grass tiles in an area and give units in that area +3 Diminishing Health Regeneration
Shoot a needle that deals damage, gives Thorns, and ignores shield.
Inflict -1 Damage on a unit.
Inflict Poison 4 on an adjacent unit.
Inflict Bruise on a unit.
Gain +1 Intelligence and +1 Shield. If you have 7 or more Shield, this spell costs 1 mana less.
Push a unit back 1 tile. (This spell costs 0 mana the first time it's used each turn.)
Spawn "water" tiles in an area around yourself.
Spawn a nurse bot that heals allies.
Inflict Marked and Magic Weakness 1 on a unit.
A one-hit kill punch. Gain All Stats Down on use. This deals 25 damage to bosses instead of killing them. (Castable once per battle.)