1. 1D Chess

Fighter Class

Cost: 3 Mana

Description

Move toward the closest enemy. The dumber you are, the farther you move. (This is added on text)

2. Absorb

Mage Class

Cost: 0 Mana

Description

Spend all of your mana and heal that much HP.

3. Absorb Soul

Necromancer Class

Cost: 0 Mana

Description

Down an ally in range 5 and steal their mana. It doesn't get injured. (Castable once per turn.)

4. Adoubment

Cleric Class

Cost: 5 Mana

Description

Heal a unit and remove its debuffs. That unit gets +1 to a random stat and becomes The Alpha. If there is an Alpha, this spell has infinite range and must target it.

5. Aftershock

Tank Class

Cost: 5 Mana

Description

All units on dirt tiles get tossed to random nearby tiles and take damage when they land.

6. Air Burst

Monk Class

Cost: 0 Mana

Description

A burst of air that knocks back units diagonally from the target.

7. Alter DNA

Psychic Class

Cost: 0 Mana

Description

Spend all your mana. Give a unit within your line of sight a random stat up for every 3 mana spent (rounded up). Give enemies random stat downs instead.

8. An Eye for an Eye

Cleric Class

Cost: 2 Mana

Description

A melee attack that inflicts Blind 5 and Bleed 1.

9. Ancestral Recall

Psychic Class

Cost: 8 Mana

Description

Upgrade one of your spells at random for the rest of the battle.

10. Anchor

Tank Class

Cost: 6 Mana

Description

Gain +4 Brace until the next time you move.

11. Anneal

Monk Class

Cost: 3 Mana

Description

Gain +1 Shield. This spell costs 0 mana the first time you cast it each turn.

12. Anoint

Cleric Class

Cost: 4 Mana

Description

Give +2 Diminishing Health Regeneration and +1 to a random stat to an adjacent unit.

13. Antler Swipe

Druid Class

Cost: 0 Mana

Description

Drop a boulder on an adjacent tile, damaging and displacing units it lands on.

14. Armor Up

Tinkerer Class

Cost: 5 Mana

Description

Craft a Tinkerer armor piece into one of your empty armor slots.

15. Arrow Flurry

Hunter Class

Cost: 2 Mana

Description

Shoot 5 weak shots, each one has a 50% chance to miss.

16. Arrowsmith

Hunter Class

Cost: 5 Mana

Description

Gain +1 Bonus Attack at the start of your next turn.

17. Assassinate

Thief Class

Cost: 10 Mana

Description

A melee attack that can only hit from behind. This attack ignores shield and has 50% crit chance. Boi

18. Assert Dominance

Fighter Class

Cost: 1 Mana

Description

A weak melee attack. If this kills anything, you become The Alpha. If you are The Alpha, this spell deals 5 additional damage and inflicts Bruise.

19. Asteroid

Psychic Class

Cost: 5 Mana

Description

Make an asteroid fall onto a tile within your line of sight. The asteroid deals damage and leaves a rock.

20. Autopilot

Tinkerer Class

Cost: 10 Mana

Description

Take an extra turn after this one. You are AI controlled on that turn.

21. Awaken

Cleric Class

Cost: 1 Mana

Description

Revive a body to 1 HP.

22. BBQ

Collarless Class

Cost: 5 Mana

Description

Spawn a cooked meat pickup.

23. Backbreaker

Tank Class

Cost: 3 Mana

Description

A melee attack that Immobilizes.

24. Backflip

Thief Class

Cost: 4 Mana

Description

Backflip out of the way the next time you're targeted by an enemy.

25. Bad Gas

Butcher Class

Cost: 0 Mana

Description

Fart on a unit, inflicting Poison 3 and propelling yourself 3 tiles.

26. Bait Trap

Hunter Class

Cost: 5 Mana

Description

Set a bait trap that attracts enemies.

27. Ball of Spiders

Hunter Class

Cost: 2 Mana

Description

Throw a spider egg that spawns 3 spiderlings on impact.

28. Barbed Wire

Tank Class

Cost: 0 Mana

Description

Give a unit +5 Thorns until your next turn. (You can target yourself.)

29. Barf Ball

Collarless Class

Cost: 6 Mana

Description

A ranged attack that deals damage equal to half your , rounded up.

30. Batter Up

Tank Class

Cost: 0 Mana

Description

Knock a unit back 10 tiles.

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